Enable iCloud and Game Center capabilities, plus any others you want.Give your app a useful bundle ID like “ ”.Create your app via the Identifiers section of the Certificates, Identifiers & Profiles page.Join the Apple Developer Program (this costs a yearly $99 fee).There are plenty of guides that show you how to do this, but for the sake of completion, here is a quick checklist of what you’ll have to do: The first step toward getting your game working with Apple services and up on the Mac App Store is configuring your app in Apple’s backend. Setting up your Mac app in the Apple developer portal This guide will cover both how to integrate your Mac game with Apple services and how to package your game for the Mac App Store. Over the last few months, I accidentally became an expert on integrating Unreal games with Apple services on Mac, and I’d like to get all that knowledge out there so you don’t have to piece it together yourself. Until recently, targeting your Unreal game to the Mac App Store was a much less common use case.įortunately, anyone can manually work around these feature gaps. The bad news is that the same support isn’t built-in for builds targeting macOS. You’ll be happy to learn Unreal supports Game Center and iCloud for iOS targets out of the box. Apple Arcade requires Game Center and iCloud as part of its promise of cloud saves accessible across devices.Using iCloud or Game Center to handle things like leaderboards and cloud saves means you can rely on free, trusted, first-party services rather than integrating third-party infrastructure into your app. ![]()
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